House of Doors |
A shared pieces game for two players Playing time: 20 minutes by Randy Cox |
This game was my entry in the Shared Pieces Game Design Contest, run by the Abstract Gaming Society and About Boardgames. Not a winner, but it made the top eight (of over 50 enties). Components
ObjectTrap your opponent's token. SetupArrange the board as follows, with the two tokens (represented by the blue and yellow circles) being placed within the squares, and the doors being placed on the edges of the grid squares as indicated. Door MovementDoors are located on the edges of the grid squares. They may be swung from either end, ending their movement 90 degrees away from where they started. Example: Doors may swing into positions that lie on the very edges of the board. The doors are shared pieces. They do not belong to either player, therefore either player may move any door on their turn. Token MovementTokens are moved in one of two ways:
Example: Simple movement is only possible if it is not blocked by a door and the destination square is not occupied by an opponent's token. Similarly, a swinging door can only push a single token. If the path of the token is blocked by another door, if the destination square of the token is already occupied by another token, or if the door would push the token off of the board, then the door is blocked from swinging in that direction. GameplayEach player must perform two actions on his turn:
Ending the gameA player loses if he is unable to move his token on the first action of his turn because it is blocked by doors and/or the opponent's token. |
House of Doors is Copyright ©2003 by Randy Cox If you steal it, you'll probably go to Hell. |